Debunking representation myths requires insight. Myths live in the power of belief. The Debunking Myths around Black Representation in Gaming panel at the Game Developer’s Conference (GDC) raised important questions about diversity and representation.
Representation in Gaming
I sit down with Fen Smith, a writer for the upcoming game Planet Rise from Blue Alchemy Studio. We attended the panel together and walked away from the experience with a desire to continue the conversation.
Between the great points raised and the answers that only brought more questions, there were two of us looking for more. And that was when we decided to record our thoughts.
We discussed hardware bias, Black Panther, and the ideal diverse character.
- Why are there so few diverse characters in gaming and other media?
- How importing bias can directly impact hardware.
- Should the decision to have three lead black characters in a game be an issue?
- What it’s like working on a game with a black main character.
To hear the entire conversation click on the embedded player below.
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About Fen Smith:
Fen Smyth is a Writer, Game Designer, and Musician based in the Bay Area.
When not doing any of the aforementioned, he can often be found embarking on zany adventures or playing whimsical instrumental music deep in the forest.
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