Jack Katz: On Creativity, Synchronicity, Fear, and Romantic Beauty and Human Tragedy

By Seth Singleton

Discovery is an original experience.

I first experienced Jack Katz through his art.

I saw a drawing that was hanging in the restroom at Sam’s Log Cabin in Albany, Ca.

My wife and I had stopped in for breakfast. After we ordered our meal I used the restroom and saw the drawing of a mythic figure on the wall.

The title The First Kingdom was written at the top. He stood holding a longsword in his right hand, long hair trailing behind him to the cape billowing to his knees. The name Tundran was written at his feet.


At the bottom was the inscription “To the Log Cabin, the best place to eat in California. All the best, Jack Katz.”

When we finished our meals I used the restroom again and took a photo of the drawing.

Back at our table, I asked one of the servers named Eric how the restaurant came by the drawing.

Eric told me Jack lived nearby and came in for breakfast. I gave him my card and asked him to let Jack know that I was interested in a conversation.

Eric later emailed me with the contact information for Jack and his associate Brian Miller. We arranged the date for breakfast and sat down in the back of the Log Cabin for a conversation about Creativity, Synchronicity, Fear, and Romantic Beauty and Human Tragedy.

Jack’s Biography – Excerpted from Jack’s website

Jack has dedicated his whole life to drawing and writing.  All part of a mission to get his thoughts out to the universe. His work spans numerous waves of comic book development. His paintings are rooted in the early years of 20th century American illustration and art and reach down into the present,

His most enduring accomplishment is the production of the 24-issue graphic novel known as The First Kingdom. Many have said it was the very first independently published graphic novel. It was re-issued in a four-volume set in the spring of 2005.


Today Jack teaches anatomy for figurative art students and continues to work on his comic book projects. He is currently creating a number of publications and videos that present his distinctive ideas of teaching figure drawing.

Anatomy by Jack Katz, Vol. 1 is the first volume of sketches. It is a collection drawn from the decades and illustrated for the advanced figurative art student. It presents the many ways that the dynamic human form can be expressed.

Contact & Support

Also, if you would like to support my podcast look for the support button on the podcast platform you are using to stream our content.

If your service doesn’t offer a support button you can always visit me on anchor.fm.

If you would like to contact me about support, recording a podcast or just to say hi, you can always reach me at sethsingleton@gmail.com.


A Story from Mike Grell about Green Arrow, The Longbow Hunters, and Frank Miller

By Seth Singleton

Meeting Mike Grell

I met Mike Grell at the Santa Rosa ToyCon in September.
It was an unplanned trip and an unexpected meeting. When I turned a corner and saw him drawing an original Warlord commission I was starstruck.
But the moment I stopped at his table to introduce myself Mike greeted me with a smile and a handshake. He’s known for reimagining The Green Arrow’s origin in a profound and humble series called The Longbow Hunters.

I first discovered him through a comic series called Shaman’s Tears.

A hearty handshake from Comics Legend Mike Grell

The impact of his work can be seen in the storylines for Green Arrow that followed Mike’s miniseries. The most recent incarnation is in the CW television show The Arrow, which its creators have said many times is grounded in the foundation of Mr. Grell’s seminal masterpiece.

Knowing all of this, I was stunned when he told me to ask him anything.
What followed is a story about Green Arrow: The Longbow Hunters and Frank Miller that I will never forget.


To contact Seth about a story click here.





Video Tutorial: How to leave me feedback about podcasts using the voice message feature on Anchor

By Seth Singleton

Do you ever wish you could tell someone on television that they were doing it wrong? It’s not that you are mean or that you are trying to hurt them, but you see something that they don’t or can’t.

What about radio?

Do you ever hear something that would sound better or if it was said differently?

It happens to me.

It’s not something that I try to do intentionally, but if I am listening or watching and I hear something that sounds wrong, my mind immediately pictures what it would sound like if it was better.

Then I wonder if there is some way that someone could have told them. Maybe I could have told them. But how?

When I post things I know that there is always a chance that I am doing it wrong. There is a mistake that I will miss or not catch. At some point, I know that I will hear or see or read the mistake and then I will hopefully fix it.

But, what if it wasn’t just up to me to catch the mistakes. What if other people could let me know too?

I think I could catch more errors.

Would that change things for me?

I think it would help me improve the quality of each new post.

Would I be aware of my mistakes earlier if someone let me know that I had made a mistake?

I would try to remember each reminder before I made a new post so that I could improve the quality and the content.

Would it have to be only mistakes?

I hope not. Don’t get me wrong, the value of someone pointing out what I did wrong is invaluable, but so is the idea of someone giving me support when I get it right.

Criticism or support can reveal how to turn a topic into a theme or series by changing my approach.

Use Your Voice

That’s one of the main reasons why I am glad that there is a message feature available through the Anchor platform.

Not only can you leave me your feedback, but you can do it in your voice.

Not sure how to spell the thing that you want to say?

Need to put some emphasis on a few words that will make all the difference in what you are trying to say?

Here’s your chance

The voice message service is one way that you can give me feedback on my podcasts. It’s also a great way for you and me to connect, and for me to hear how I can provide you with the content that you want.

To help you see how this works, I have included a series of screenshots and two short videos.

If you did not feel like reading everything above you can watch this short video about why I want to hear from you.



How it Works

The Recent Update

Anchor recently released an update for its app. The changes are cosmetic, but this short video shows you how to quickly navigate to the voice messages feature.

Making it Easier for You



Thanks for watching.


Contact Seth here










Three Writers, Two Musicians, and One Doctor Respond to Questions Raised at the Black Representation in Gaming and Media Panel at GDC 2018 and Where the Conversation is Going Next

The present is always recovering from the past. When times are good it takes energy to sustain them. When times are bad it takes energy to change them. The best way to know how to sustain or how to change is asking questions.

Why Questions?

Questions reveal the way we think, the way we feel, and the way we reach our conclusions. Telling a story, cultivating a discussion, or building a world, involves asking and answering the hard questions. I was lucky enough to record my conversation with Dr. Sarah L. Webb, Fenyang Smith, and Jabari Alii. These three creators provided answers that not only informed the discussion, they also expanded it.


Why the Same Questions?

There’s this thing called the Proust Questionnaire. It’s a list of 35 questions that were created as a parlor room game. The game is designed to establish a series of baseline answers people and then offer deeper insights. These can reveal the inner desires and surprising details that show the little differences in why and how we think what we think. It is named after novelist Marcel Proust who made it famous with his claim that when answering the questions a person reveals their true nature.

The host of the show Inside The Actors Studio uses these questions at the end of interviews with renowned actors. Vanity Fair has made a practice of including the questions on the last page of its magazine. The answers are supplied by public figures and always interesting and nuanced.

The questions are a valuable way to understand a person’s motivations, thinking, and more. It is also a popular way to create compelling characters and understand how their values can shape the direction of a story.

Why these Questions are different?

The Planet Rise team attended a panel on Black Representation in Gaming at the 2018 Game Developers Convention in San Francisco, Ca. We listened to a series of questions discussed at a panel called Black Representation in Gaming at the 2018 GDC in SF.

What I wanted to know is how does what we do change the way we answer and interpret the questions and how does that impact the creative process?

Why is this important?

I work on a video game that features a heroine who is a strong black woman and a commanding young leader. Two of the other prominent characters are also black. The success and failure of projects that feature persons of color have had mixed degrees of success and the questions in his panel were addressing the elements that led to success or failure. And the limits that this has placed on recent opportunities.
The questions were helpful because they offered the chance for speakers who work in the video game industry and represent the small percentage of people of color that are employed by these companies.

The questions

If our game is going to be successful then we must be aware of the way that our answers compare with the answers that we heard at the panel and how that will influence the game we are creating.
These are some of the questions that were raised at the panel.
  • Why are there so few games/movies with diverse main characters?
  • One Myth is that they are hard to sell or market, what do you say to this?
  • What is the value of a story that crosses all borders, and more?
  • Is it important to create a spectrum of diverse characters?

Who Answered


My first conversation was with Fen Smith, a musician and story writer for the game Planet Rise. Fen provided insight on the viewpoint of writing the environment and the characters that make it real.
You can listen to his answers here.


Sarah Webb Photo – Courtesy of Hodges Media Team

The second conversation was with my friend  Dr. Sarah L. Webb. Dr. Webb runs a website and writing contest called Colorism Healing. She has written numerous essays and published collections that feature emerging voices who are shaping a reflective discussion about colorism.
Part 1

Part 2

The third was with my friend Jabari Alii.
Jabari founded the company Blue Alchemy Studio. Blue Alchemy is creating the digital strategy-card game Planet Rise which is nearing its final stages.
Creating a company and a game, and making them both run requires a lot of planning.  How do these questions inform that process?
Take a listen.


Podcast – DC Comics – New Age of DC Heroes – Review: The Immortal Men #2


By Seth Singleton

This review originally posted on dccomicsnews.com

The Immortal Men #2

Writers: James Tynion IV

Artists: Ryan Benjamin


Caden Park ran out of the horrors of a subway nightmare and onto the streets of a deserted New York City. Why does the cab driver who picks him up call himself the Immortal Man and disappear? Why is there a PI sent by his parents rescuing him? The questions keep coming while a patient Infinite Woman prepares a tactical strike to capture Caden and eliminate the remaining Immortal Men. Is this really “The End of Forever?”

To read the full version of this review visit: dccomicsnews.com/2018/05/10/review-the-immortal-men-2/

To contact Seth about writing review click here.